Hello and welcome to the wonderful website of
A Student, Compiler Engineer, and Software Architect.
(Among other things.)
Hello, How are you doing? Welcome to my cozy little corner of the web.
I'm Isaac Clayton, an aspiring Software Architect interested in Reinforcement Learning, Programming Language Design, and Graphics Programming.
I was born in Provo, Utah, in 2004, but have lived around the world. Ever since a young age, I've been interested in the tools we've used to build our modern technological reality.
What I find more incredible than the stuff we've created is how we've created it. Pulling back the layers drives my insatiate curiosity, and I hope to use this website to document what I've come to know.
By the way: I went all out for this page, but I promise the rest of this website is more sane.
So, what have you worked on?
That's a good question! Here are a few projects I'm particularly proud of:
Keikan (警官) is an elegant rendering engine written in Rust. It supports ray-marching and path-tracing.
By the way, I'm looking for an internship for the Summer of 2021!
I'm looking for a technical internship, full- or part-time. Here's a quick HN-esque rundown of my skillset:
I primarily use:
- Rust (Embedded, WASM, Systems)
- Python (Tensorflow, Pytorch, Numpy, Pandas, Flask).
Full CV available on request. Have worked as an Apprentice Cheesemaker.
Fluent in both English and Spanish.
I can work in the United States (Citizen), remote preferred. Please send me an email if interested.