Getting bindgen working on NixOS

2021-07-08

Note

this is a collection of a set of discord messages sent on the NixOS discord server.

Troubles w/ NixOS

I’m back! This is a hard one, I swear, and I’ve been banging my head against it for hours: I’m trying to compile a rust library that wraps libcec. To wrap libc, this library uses bindgen. Here’s what the crate roughly looks like:

.
├── build.rs
├── Cargo.toml
└── src
    ├── lib.rs
    └── wrapper.h

Two important things to note: build.rs invokes bindgen, doing something like the following:

bindgen::Builder::default()
    .header("src/wrapper.h")
    // ...
    .generate()

And wrapper.h is just a simple header that includes libcec:

#include <libcec/cecc.h>

On most operating systems, clang or whatever leafs through well-known include locations to toss together a big ol’ binary salad. NixOS, of course, loathes this. So, upon trying to compile this crate via cargo build, we get an error, sensibly enough:

src/wrapper.h:1:10: fatal error: 'libcec/cecc.h' file not found

No problemo! We can use .clang_arg(...) to send clang some args about where to look for include locations. Here’s an example that works with macOS, say:

bindgen::Builder::default()
    .header("src/wrapper.h")
    .clang_arg("-I/usr/local/include")
    ...

So we just need to find the include location for libcec on NixOS, right? tossing this into our shell.nix:

  # ...
  LIBCEC_PATH="${libcec}/include";

We then should be able to specify the right include location:

.clang_arg("-I$LIBCEC_PATH")

Huh, this doesn’t work, same error as before:

src/wrapper.h:1:10: fatal error: 'libcec/cecc.h' file not found

Well, we can always just skip the wrapper and pull in the header file directly, right? Let’s echo $LIBCEC_PATH to find where in the heavens above libcec is, locate the header file, then schloop that in:

$ tree $LIBCEC_PATH
/nix/store/klsqc20n71gja5b8sa9ncw1jl6lcaxw9-libcec-6.0.2/include
└── libcec
    ├── cecc.h
    └── ...

There it is!

I know this isn’t best practice, but let’s use this as the path to the header file we want in build.rs:

bindgen::Builder::default()
    .header("/nix/store/klsqc20n71gja5b8sa9ncw1jl6lcaxw9-libcec-6.0.2/include/libcec/cecc.h")

It’s not the prettiest, but it should work, right? … uh… right… ?

$ cargo build
...
/nix/store/klsqc20n71gja5b8sa9ncw1jl6lcaxw9-libcec-6.0.2/include/libcec/cectypes.h:38:10:
fatal error: 'stdint.h' file not found

Drat! Foiled again! It seems NixOS is too clever for me. This time the entirety of libc has gone missing!

At this point, I spent about another few hours trying to get libc to show up. I also read a ton (e.g. C on Nix wiki, stdint in gnulibc manual, NixOS issue related to stdint, etc.) to no avail.

So here’s my question: What am I doing wrong? How can I use bindgen to wrap a c library in a crate? If you need any additional information, ping me and I’ll send it right over! Thank you!

Update! An incredible solution

Shortly after I posted this, I reached out to Ben Siraphob, a good friend of mine who convinced me to try out NixOS in the first place. We hopped on a call together, and he showed me how to reach a solution. Credit for the solution goes to him, I was in way over my head!

So, what was the solution, anyway? After searching for similar packages on Nixpkgs, we found that this issue itself was pretty uncommon (go figure). Luckily enough for us, it looked like the derivations of Firefox (I think?) and about two other projects had to deal with linking against evasive c library headers.

The first order of business was switching out shell.nix for a proper derivation. because it’s a Rust project we’re compiling, it’s best to use rustPlatform.buildRustPackage. After declaring the package and including it’s SHA, the first thing we needed to do was make sure LIBCLANG was in the right spot and could be found. This is simple enough:

rustPlatform.buildRustPackage rec {
    # ...
    LIBCLANG_PATH = "${llvmPackages.libclang.lib}/lib";
    # ...
}

Next thing we needed to do was pass in some c flags to bindgen. I’m not too sure what these do, but they’re what was used by Firefox and they seem to work:

configurePhase = ''
  BINDGEN_CFLAGS="$(< ${stdenv.cc}/nix-support/libc-crt1-cflags) \
    $(< ${stdenv.cc}/nix-support/libc-cflags) \
    $(< ${stdenv.cc}/nix-support/cc-cflags) \
    $(< ${stdenv.cc}/nix-support/libcxx-cxxflags) \
    ${lib.optionalString stdenv.cc.isClang "-idirafter ${stdenv.cc.cc.lib}/lib/clang/${lib.getVersion stdenv.cc.cc}/include"} \
    ${lib.optionalString stdenv.cc.isGNU "-isystem ${lib.getDev stdenv.cc.cc}/include/c++/${lib.getVersion stdenv.cc.cc} -isystem ${stdenv.cc.cc}/include/c++/${lib.getVersion stdenv.cc.cc}/${stdenv.hostPlatform.config}"} \
    $NIX_CFLAGS_COMPILE"
  export OUT=${placeholder "out"}
  echo $OUT
'';

Which is a lot, but it isn’t a lot a lot. But wait! how does Rust know where libcec is during compilation? obviously hardcoding something in the store is a bad idea!

During the patch phase (which happens before the configuration phase seen above), we can perform a substitution. In build.rs, we can switch out the builder to be:

let bindings = bindgen::Builder::default()
    .header("LIBCEC_HEADERS/include/libcec/cecc.h")
    // ...

And then substitute out LIBCEC_HEADERS with the path to the actual headers:

patchPhase = ''
  substituteInPlace build.rs --replace "LIBCEC_HEADERS" "${libcec}"
'';

This seems like a bit of a hack, but hey, at least it works! Last but not least, we can set our build inputs, and…

nativeBuildInputs = [
  llvmPackages.clang
  tree
];

buildInputs = [
  libcec glibc
];

Tada! Everything works as intended! There’s a little cleanup that needs to be done to extract the resulting Rust binary, but I’ll spare you the details.

NixOS is pretty cool, but it seems to be targeted towards people who like to roll their own solutions and stick to open source software. This is great! If you do decide to go all in, though, be prepared!

Thanks again to everyone who helped me resolve this issue! Nix has shown me how many assumptions are present when building modern software, and it’s surprising how good of a job they’ve done categorizing different issues and dependencies and making reproducible builds as easy as nix build. ’Til next time!